The Sight
IntroductionThe Sight, like most special features on Magical Hogwarts, is an inate ability that someone is either born with or not. It manifests in several different forms, and each form's effects are unique to the person who has it. It is most-often studied in Divination, which is only taught at Hogwarts. Everyone with The Sight is a scholar of Divination, though not all scholars of Divination are gifted with the Sight. Practitioners of the Sight are often called either Clairvoyants or Seers, depending on their ability. It is the Hogwarts special feature, as Necromancy is to Durmstrang, and Hypnotists are to Beauxbatons.
Seers are often very good at all forms of Divination. It will usually be their best subject. They're also usually more aware of their surroundings than the average person would be. This is because Divination is divining meanings behind symbolism occuring in every day life, and that is what most of their abilities are based off of.
People who are gifted with the Sight are usually very rare. Many people are frauds, pretending to have one of the abilities that comes with the title of "Seer." The Sight itself runs in bloodlines, and typically skips several generations before manifesting itself. And because predictions of the future can take hundreds of years before they come true, if at all, true seers are often impossible to determine until well after their deaths.
Seers are usually not very good at "traditional" and "literal" forms of magic. Transfiguration, Arithmancy, and Ancient Runes are often too complex for most seers to deal with. This is not to say that they are not intelligent individuals, just that they will not usually be good at complex forms of magic that require a lot of attention and focus. They are not usually very focused people, nor do they often cling to logic or rationale in any way. They are people who enjoy classes like Care of Magical Creatures, Flying, Charms - things that do not require a great deal of logic.
AbilitiesThere are three main types of clairvoyance, and each works a different way.
ProphetsProphets are seers who have absolutely no control over their ability. They are the ones who are most often given the title of "Seer" as opposed to clairvoyants. A true prophet is very, very rare, and close to impossible outside of certain bloodlines. When a prophet makes a prediction, it is always of the future, and it does not always come true. Whether or not it comes true depends on the people involved and whether or not they act on it.
When making a prediction, the prophet goes into a trance-like state, and sounds like they're speaking in another person's voice, or from far away. When they come out of the trance, they have no memory of what they have said. Only the person the prophecy is spoken to usually knows what is said, though the Ministry of Magic in the U.K. keeps track of each and every prophecy made, with spells so that only the people the prophecy is about can access it. These are stored in the Hall of Prophecy in the Department of Mysteries.
Prophecies are often worded in such a manner that they can be interpretted a thousand different ways, and depending on how they are acted upon is how they come out, if at all.
It is impossible for a prophet to learn to master their ability, since most of the time they do not even know they truly have it. Only if they are told by someone they made a prediction to can they find out.
Precognitives & PostcognitivesPrecognition is the ability to see the future, any forms of it, such as just the sound of someone's voice, a phrase, to an all-out scene. Postcognition is the ability to see an event that has already passed by through time. Like with precognition, postcognition can be anything from just one word, or a flash of a license plate number, to an all-out scene played out before them.
The ability to see the future is a tricky one. It often requires tools, such as using crystal balls, or mirrors, in order to see the vision in. Sometimes, a clairvoyant is born with the ability to see the future using touch. These people are called touch-knows, or touch clairvoyants. Other times, they are born having these visions in dreams. They are called dream clairvoyants.
Regardless of how they do it, all pre- and post-cognitives require tools in order to see anything. Their emotional state heavily influences visions as well. If they are extremely upset or worked up, it is possible and highly likely that they won't have any vision at all. Often, in order to actually summon up a vision, seers have to be extremely relaxed, and even then it does not always work. However, visions may still occur by accident from time-to-time, rarely. The better control the clairvoyant has, the less likely an accidental vision.
Visions are extremely exhausting things, emotionally and physically. Often times, if the seer is having a vision that is violent, or traumatic in any way, they will reflect the emotions of one of the people involved. It is a subconscious thing, but often unnerves them. Usually, after a particularly strong vision, the seer will need to sleep, or at the minimum, rest. Attempting magic after a vision is like asking for trouble, as they are usually quite exhausted afterwards. Their magic will normally go haywire and cause them or those around them to be hurt.
Precognition and postcognition rarely go hand-in-hand. Seers are almost always born with only one of these abilities, not both. And neither a precognitive nor a postcognitive may be a Prophet.
Playing a SeerBecause the Sight, as a special feature, requires a lot of other characters being used, there are several rules one has to follow in order to even be considered for it. First, regardless of what form of Seer you're applying for, you have to check with the individuals involved in your visions before you have one. You are not allowed to see things out of the person's past or future unless they permit it.
Further than that, it is impossible to cast any spells while you're having a vision. While in the vision, the seer, regardless of ability, will be completely unaware of what is happening around or to them. They will not hear people speaking to them nor will they have any sense of touch or, really, any of their senses outside of the vision. It is also impossible to stop a vision once it has started, no matter what form of seer you're choosing to apply for.
Also to note, a Seer will never have another special feature like Elemental or Animagus. Seers are usually stand-alone features. Legilimency and Occlumency are also out of the question, because occlumency would prevent visions, and legilimency would make them worse than the Seer could handle. A Seer will not be good enough at Transfiguration to become an animagus. Please do not apply for any of these together.